Wednesday, 16 March 2011

Modeling and texturing

 These are a coupple of screen shots from when i was modeling the car.. i found the modeling allot more difficult and time consuming than i expected. i did have a few problems mainly not knowing with type of modeling i should use i.e converting the poly mesh to sub dss ect but after i checked the breif i realised the small polly could ment there couldnt be too much detail.
This is a piced of the model i converted to sub dees and played around with. i like the look of the sub d model it gives a much smoother look than polys without the need for smoothing.


Below are some images of the model once i had fixed if for 3d printing. this process took quite some time because of the way i had constructed the model with separate plaines they all had to be stitched together and checked to make sure they were not overlapping ect. The main concept i understood for getting the model printed was that there needed to be an inside and an outside like a solid cube,, this worked for me and my model printed out fine once i checked it in Netfab. In Netfab i had to fix some faces because they were facing the wrong way once i did this the model was fine
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